United States

Showing posts with label United States. Show all posts
Showing posts with label United States. Show all posts

Tuesday 9 April 2013

Spring is upon us which means Wedding season is heating up


Spring is upon us which means Wedding season is heating up

The number of wedding blogs and vendors are growing and becoming more popular. As such, couples have many options to choose from when making the preparations for their big day. The needs and priorities of couples today have changed over the years, so I have compiled some wedding facts that can help you keep your finger on the pulse of the current state of the wedding industry.



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WEDDINGS BY THE NUMBERS: 

The best time to buy wedding supplies or have your wedding is during the first and fourth quarters of the year: January through March and October through December. During this time it is a lot easier to find a venue and negotiate prices for a service. ~ Lifehacker.com, 2012

The average wedding now costs $27,800. However, weddings that are hosted in large urban areas average around $40,000-and-up. ~ Theknot.com, 2012 

The Knot.com’s 2011 research study found that couples spend an average of $12,000 on a reception and $5,000 on the engagement ring, which are the biggest-ticket items of an average $27,800 wedding. 

ARE YOU READY FOR SOME FUN SURVEY FACTS?

  • A May 2012 survey of 1,272 Brides magazine and website readers found:
  • 91% of couples set a budget, but 32% overall, and 40% of those who plan a destination wedding, cross that line.
  • 72% of couples used savings to pay for their weddings.
  • 30% use credit cards, and most expect to pay off credit cards within six months of their wedding.
  • 54% of couples said paying for a wedding would not hamper their plans for “buying a house or a car, starting a family, etc.”
  • 62% of couples say they’re contributing or paying entirely for the reception costs, including 36% of couples who expect to pick up the entire tab themselves.

RANDOM FACT:  THERE ARE 92 SHAREASALE MERCHANTS LISTED IN THE “WEDDING” CATEGORY.
Keeping these numbers in mind will help you to stay up with today’s wedding trends and the mindset of today’s bride and groom. Have a great wedding season 2013!


AMBER WURFEL - Affiliate Development Manager-helping 


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London Weird and Wonderful Shops


Shopping, the British high street is the default destination for most of us. Reliable and dependable, the high street provides all our essential requirements in one clean sweep. However, if wonder and excitement are what you’re after from your shopping experience, then you need to explore a little further and luckily for you we’re here to help. Tucked off London’s high streets are some hidden shopping enclaves with weird and wonderful products to tempt the inquisitive. To let you in on our little secrets, The Curiosity Cabinet has selected its top 5 weird and wonderful shops for Art Wednesday readers.

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London’s most weird and wonderful shops are multi-functional stores which simultaneously work as exhibition spaces, shops, cafes, and are often artworks or curiosity cabinets in themselves. They are one-stop shops which stock a cross-over of antiques, fashion and interior products, providing an all-encompassing experience for the shopper. Below are a selection of stores which are bound excite and intrigue the curious in all of us.

Darkroom

As the name suggests, Darkroom is a lab of creative experiments. Combining new design, indigenous and African jewellery pieces with sculptural ceramics and textiles, Dark Room houses pieces that are simultaneously functional and decorative. The necklaces may be either worn on the body or hung on the wall as an ornament.  The well curated environment is a perfect space to peruse the sculptural ornaments, and for contemporary designers to showcase their jewellery, accessories and objects.

Wonderful – Sotis Shallow Large Bowl. This dark, moody ceramic bowl initially appears as a solid vessel yet it is so finely thrown that it is actually light as a feather. The textured, grain-effect of the exterior directly implies organic elements, but the dark, black colouring is obviously the result of the human hand. £275

Weird - Many of the objects sold in Dark Room have a similarly geometric style of clean lines and ethnic influences. This ‘Navajo Black’ Native Line wall hanging is a fine example of an object which is both geometrically bold in its design and materially delicate in its composition. The soft effect of the exposed warp threads and use of brass, gold and silver provides a stunning feature to this intricately woven tapestry inspired by the American Southwest. The tapestry’s designer, Justine Ashbee, is influenced by traditional Navajo patterns indigenous to this mountainous area and the rise and fall of the triangular pattern in this piece is reminiscent of a mountain range. £425

52 Lamb’s Conduit Street, London, WC1N 3LL.



Pelicans & Parrots

Oddly beautiful best describes the intriguing mix of vintage fashion, industrial furniture and antique interiors in stock at Pelicans & Parrots. A global treasure chest of wonderful discoveries, where the new and the old interact seamlessly, Pelicans & Parrots is an intelligently-styled store which lures you into its seductive world. Most of the pieces sold defy categorization, from a beautifully-constructed Ostrich feather headdress from Trinidad, a Tribal monkey skull in a Victorian dome, to a pair of late 80′s electric blue high-wasted ski pants.

Located on the edge of Stoke Newington and Dalston, that part of town where you never know what exciting discovery is next, Pelicans & Parrots has monopolised Dalston’s main stretch by opening an interiors based store and Pelicans & Parrots Black, just down the road, carries a highly-curated range of vintage fashion.

Wonderful - Ostrich feather headdress. Recalling the 1920s costumes of Les Ballets Russes, an Ostrich feather headdress from Trinidad exists as both fashion and art depending on the context in which it finds itself. Whether as a dramatic adornment or a piece of object art, the impressive array of shocking pink feathers, will excite even the most conservative shopper. £295

Weird - Taxidermy peacock. For the curiosity shopper this peacock is the perfect piece. Its exotic cobalt blue and sea green feathers are holographic in their intensity, demonstrating a perfect specimen of the awe-inspiring beauty found in nature. £995

Pelicans & Parrots Black: 81 Stoke Newington road, Dalston, London N16 8AD

Pelicans & Parrots: 40 Stoke Newington Road, Dalston, London N16 7XJ


Friday 5 April 2013

Rakuten LinkShare Symposium New York



Rakuten LinkShare Symposium New York

Rakuten LinkShare Symposium is your opportunity to see the , 

Rakuten LinkShare Network come to life! Join us June 18 at the Marriott Marquis to experience education, business planning and most importantly networking. Learn the about the latest e-commerce trends and how consumer behavior is evolving. 


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We are excited to announce that the Golden Link Awards will return as a fabulous evening celebration on Monday, June 17 beginning at 6:30pm at the Edison Ballroom. Tickets can be purchased separately during registration. Don't miss the opportunity to celebrate excellence and innovation in the Rakuten LinkShare Network. 

The main day of the event will be on Tuesday, June 18 with a packed agenda of Keynote sessions, DealMaker, and plenty of networking opportunities. Register today and meet your online marketing partners in person as you make plans and create strategies that will help you exceed your goals!

If you have any questions about any part of the day please contact us at: events@linkshare.com

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Wednesday 10 October 2012

Crytek Rasmus Hojengaard on Crysis 3 - Interview at Gameplanet New Zealand


Gameplanet: Is it necessary for Crysis to be synonymous with pushing the limits of hardware technology?

Rasmus Hojengaard I think we would probably be challenging some of Crytek's pillars if we didn't do that. The value you get from pushing these things is different now from what it was ten years ago. But it's part of our DNA. Even if people aren't conscious about doing it, it'll just happen anyway. There is benefit in it, and there needs to be companies that try to push things, because it sets an example for others to follow and benchmark from, and that rewards the whole industry.

One of the things we're trying to do now is push things we weren't pushing before, but that's not to say we wouldn't push things that haven't part of Crytek's DNA from the start.

Gameplanet: The original Crysis was fairly brutal on PC hardware, are you saying that won't occur with Crysis 3?

Crysis 3's senior creative director Rasmus Hojengaard. Hojengaard: The hardware and software today is a little more structured. DirectX 10 and 11 certainly give us possibilities to streamline things, and scale things in a way that wasn't possible in the original. So yes, we definitely want to have stuff in the game that you need the biggest beast to support fully, but we really want to have medium specifications that support maybe 85, 90 percent of that fidelity, that visual quality. So part of that is making sure that the artwork itself, the art direction itself, is great. That means that even if you can't use all the features, you're still going to get something that looks awesome. It's something that means a lot more to us in this game than it did in previous games.

The answer is yes, we want to do that, but also no, we don't want it to be an elitist type of game where you can't get a good experience without a nuclear power plant.

Gameplanet: The art direction appears pretty diverse, how did you manage to find seven different types of rainforest to depict?

Hojengaard: What we did was we sat down and researched the concepts of the rainforests, and there were a lot more than seven. There were Amazon-type rivers, misty mountain tops, canyons that maybe slope in a different way. Then we'd have to look at which ones potentially could support our gameplay formula, and which ones fit the architectural and geometrical layout of New York City, and that's how we picked the seven different diverse areas.

All this allows changes to gameplay that we didn't have before. We didn't have the ability to almost artificially approach this because we didn't have this setting of being underneath a dome that has its own ecosystem that would affect the world in a way that the sun doesn't. So it's a great marriage of high-tech and low-tech; the low-tech in mother nature taking effect, but it's controlled by high-tech. 

We believe the amount we're pushing New York will really resonate with people because it's going to be very clear that we're not cutting any corners by going back to New York again. We're actually putting it in a different context for you, so that people will go, "Wow, I have not seen this with Times Square", or, "Wow, I did not recognise that church, because I didn't realise those spikes aren't actually trees, they're church spires". So that kind of recognition is something that really gives us a unique visual language, and we haven't explored like that before. We've explored those elements before, but not combined them. And it's a lot of research work!

Gameplanet: So how does the nanodome make the interior grow faster?
Hojengaard: Basically this nanotechnology is somehow filtering the light to the surface from the sun, and it's manipulating it and changing the way that it works so that the ecosystem within the dome is very different to what you find outside. It basically just exaggerates what is already there. I can't give you an engineering explanation as to how this works; we'll probably explain in more detail how it works but we're not doing that just yet. But in theory what you get is a potentially naturally occurring thing on speed, if you will. Overgrowth that would normally take hundreds of years happening in 20 years.

This only affects vegetation, so it's not going to change animals, but the distribution of animals will change. Maybe you'll have a hundred frogs instead of five frogs, but it's important for us that it doesn't feel like a fantasy setting. It needs to have tactical elements and a tactical feel to it. So that's kind of how we're defining how far we can push this stuff.

Gameplanet: You were quick to point out the new water features, what kind of work have you done in this area?

Hojengaard: Well, the engine helps, but it's also about picking out very smart ways of creating water drama, like things that flow, and waterfalls. One side of that is technical, of course, but another is just being smart about how you process things. Let me give you an example – I know this isn't Crysis but when you have waterfalls in Skyrim, it's the same technology, so you need to have equal investment in the assets you use to produce this as well as the technology that drives it. So we're focussing on both things, and to be fair, we do have a lot of experience building tropical environments, so we know what we're doing. We're just iterating on that further, and pushing it even more. Later on in the year you'll see examples of that particular thing that are much more evident of what we've done exactly.

Gameplanet: We've seen the new addition to the suit: hacking. Can you give us an example of how this works later in the game?

Hojengaard: I can't give you a complete example, but what I can say though is that the idea is that the complexity should not be in the hacking itself, the complexity should be in what stuff you're hacking, and at what point. It's about the diversity of this and how you use it, rather than how you use each individual thing. We don't want to have a weird mini-game where you have to connect pipes and type a secret number, we want it to be the strategy of hacking. The suit is so technical it would obviously do that for you if you told it what to hack.

It's going to scale a lot, what you saw now is only a small-scale of what this will eventually grow to over the course of the game.

Gameplanet: Being able to shoot out of stealth is also new, what have you added to counteract this ability?

Hojengaard: Well we obviously need to balance this, but one of the ways to do so is to limit the number of arrows you get. We have all the ways to tweak this, one being countermeasures in the enemies' arsenal, another being the location itself, how enemy placement is, or a combination of that in conjunction with countermeasures then obviously how many of these arrows you're going to have to shoot. Plus finding the right balance at each point in the game.

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Tuesday 21 August 2012

LAWS RELATING TO WAGES & BENEFITS



Minimum Wages Act 1948

The Act contains list of all employments for which minimum wages are to be fixed by the appropriate Governments. It includes non-agricultural employments and employment in agriculture. It empowers appropriate Government to fix the minimum rates of wages for specified employments. Recently with effect from April 1, 2011 the National Floor Level of Minimum Wage has been raised to Rs. 115 per day.

Payment of Bonus Act 1965

The payment of Bonus Act is applicable to every factory and every other establishment in which 20 or more persons are employed on any day during an accounting year excluding some categories of employees as contained in the Act. PBA mandates payment of bonus to every employee in an accounting year, in accordance with the provisions of this legislation, provided that he or she has worked in the establishment for not less than 30 days and draws a salary or wage not exceeding Rs.10, 000 per month.

Minimum bonus shall be 8.33% of salary/wages earned or Rs. 100 whichever is higher, it is payable on completion of 5 years after 1st Accounting year even if there is no profit. If the allocable surplus exceeds the amount of minimum bonus, then bonus shall be payable at higher rate subject to a maximum 20% of salary/wages. Computation of bonus is to be worked out as prescribed in the Act. Bonus shall be paid within 8 months from the close of accounting year. A register showing the computation of the allocable surplus, another register showing the set-on and set-off of the allocable surplus, and register showing the details of the amount of bonus due to each of the employees, the deductions and the amount actually disbursed must be maintained.

Payment of Wages Act, 1936

Enacted during the British Rule in 1936 on the recommendations of the Royal Commission on Labour, the Act regulates the payment of wages to workers and ensures that they are disbursed by the employers within the stipulated time frame and without any unauthorized deductions. Enforcement of the Payment of Wages Act is primarily the responsibility of the State Governments. The Central Government is responsible to enforce the Act only in mines, railways, oilfields and air transport service by virtue of Section 24 of the Act.

Inspectors are appointed under the provisions of the Act who conduct regular inspections to ensure that the employers pay the wages timely and correctly. Defaulting employers are advised to pay full wages in time.  In case of non-adherence to the advice, there are provisions to prosecute.

The Act lays down that the wage period exceeding one month should not be fixed and payment of wages must be made before the entry of specific day after the last day of the wage period.  The specific day is the seventh day of a month where the number of workers is less than 1000 and tenth day in case the number of workers is 1000 or more.  All wages must be paid in current legal tender.  The wages can also be paid by cheque or credited to the bank account of the employed persons with the written authorization of the letter.  The beneficiary under the Act are, however those who are in receipt of wages below the Rs. 10,000/- per month.

The Act provides that the wages of an employed person shall be paid to him without any deductions except those authorized under the Act.  Deductions permissible from wages inter-alia relates to unauthorized absence from duty, deductions for house accommodations, recovery of advances and statutory dues etc.

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Indira Rajaraman: The power grid knockout


The immediate cause was the inability of the Regional Load Dispatch Centre (RLDC) to control overdrawing of power by states connected to the grid. The RLDC was not empowered to operate circuit-breakers, and could only warn erring states. The erring states were too powerful politically for the RLDC to do anything other than sound repeated warnings.

Why should politics have anything whatever to do with something as routine as drawing electricity from a grid? Clearly, if technical systems of this type have not been ring-fenced from political pressures, a regional chieftain could hold the entire country to ransom, pulling down the country if he or she is displeased. Something is seriously wrong with the structuring of the Indian federation.

I have written repeatedly about the desperate need for an inter-state platform where states could meet regularly on their interconnectedness on a number of issues. The Constitution actually provides for such a platform in the form of an Inter State Council (ISC) under Article 263, but the Council came into being only in 1990. The ISC provides in principle a forum where states could meet on issues, and decide in concert on ceding to technical bodies like the RLDC the right to operate traffic signals in a purely rule-bound manner.

This kind of process, whereby members of a group cede to an external authority the right to enforce discipline among the group, in a way that cannot be legally challenged by a displeased member, is very common. In academic departments in American universities for instance, where yearly salary fixation based on productivity involves contentious and unpleasant decisions, it is not uncommon for faculty to agree to an externally appointed Head, who functions in effect as a constitutional dictator.

In practise, the ISC has atrophied through disuse into a somnolent institution tucked away somewhere in the folds of the Vigyan Bhavan office complex. The ISC commissions studies of various kinds, but by the time the study reports fall due, the personnel at the ISC have changed several times over. Every once in a while, the ISC acts as the local partner of the Canada-based Forum of Federations, for conferences on what are sometimes quite topical issues. The conference is held, but there is no follow-up.

Around 10 years ago when I lobbied strenuously for a revival of the rightful role of the ISC, I got two responses. One was that the National Development Council (NDC) provides the platform I was looking for. The second was that when an issue involving state co-operation comes to the fore, temporary platforms spring up to deal with it.

The NDC is a large unwieldy body that meets sparingly, with a set agenda typically centred around approval of national Five-Year Plans. Meetings of the NDC have ritual value like meetings of the United Nations General Assembly, but lead to no systematic resolution of problems.

Temporary platforms do indeed get formed when there is a pressing issue calling for co-operation and consensus between states. The most recent and successful of these is the Empowered Group of State Finance Ministers, which shepherded the coming on board of all states on the value added tax (VAT), and is presently carrying forward – with many a hookup – the further move to a dual-track Centre-state goods and services tax (GST). And of course river water disputes are governed under a separate Constitutional provision (Article 262).

Even so, there are many issues that arise from time to time, each one possibly a problem confined to just a few affected states, that do not by themselves justify a separate temporary platform. But these could if ignored snowball into a general sense of isolation and dis empowerment, which could severely hamper the co-operation needed for any federation to endure. The number of states affected by any single issue could be small, but the problem itself could be large and of overwhelming importance to them.



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